Ryslig Application
Jan. 28th, 2015 02:00 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OOC INFORMATION
Name: McGwiggles
Contact: DM this account
Other Characters: None!
CHARACTER INFORMATION
Character Name: Vengarl of Forossa
Age: Physically, somewhere in his mid-to-late thirties, I'd say. He's been undead for a while, though, and the Dark Souls series is very intentionally unclear about actual lengths of time, so I couldn't say for certain how old he is exactly.
Canon: Dark Souls II
Canon Point: After the Bearer of the Curse kills his body.
Character Information:
Long ago Vengarl was born in Forossa – a land locked in a perpetual conflict with its neighboring nations. And it was there that Vengarl would spend the majority of his formative years. He took a role in the army at a young age, which was a role that fit young Vengarl like a glove. He had always been a rather large boy, and that combined with his aggressive and downright brutal nature made him a force to be reckoned with, even compared to many of the adults in the army.
Vengarl did not have the good fortune to be born onto the path of knighthood, as many knights did. His impressive size and strength did not go unnoticed by the higher-ups in Forossa's military, however, and an effort was made to train him to become on of Forossa's legendary Lion Knights – elite warriors known for their two-handed sword techniques. Vengarl, at this point in his life, was not a very patient boy, but he accepted the honor and underwent the years of training required to become such a knight.
One of the final tests that knights of Forossa faced took the form of two enormous, rusted swords. The immense weight of either blades made it difficult to even lift one of them, let alone properly wield one in a sparring match, as the knights-to-be were expected to do. The intent of this task was to test the physical limits of recruits, and it was a test that many men failed.
When it was Vengarl was challenged with the test of the blades, he was a fully grown, mountain of a man. He lifted both blades, one in each hand, and swung them around as if they were a child's toys. Not only did he pass his test through this show of strength alone, but he claimed ownership of the two massive swords.
After he became a knight, Vengarl took a much more active role in the army, swearing his loyalty to the prince of Forossa and to the nation itself. He became known amongst his fellow knights as a terrible and bloodthirsty force on the battlefield, and he cut down countless enemy soldiers. In the end, however, Vengarl's strength and loyalty were not enough to save Forossa.
A nation, no matter how strong its warriors, can only handle attacks from multiple sides for so long. Forossa fell to its neighbors after many years of war, the prince was killed and the nation collapsed into a state of anarchy. Many of its citizens became bandits in order to survive, while Vengarl and the remaining knights of Forossa turned to mercenary work to feed themselves.
It was not a bad life for Vengarl, truthfully. Although he mourned the loss of his prince and his country, he was still able to use his blade in battle. Fighting is what he was good at, after all, and killing was what he loved to do. He gained a reputation for being an especially vicious warrior in battle. Even his mercenary band (composed mostly of the remaining Lion Knights, who had similar reputations for brutality and bloodshed) avoided him in battle. He was regarded as a mad beast on the battlefield. Something that you could not hope to control, and could only be set loose in an opportune direction where he would cut down anything in his path.
Eventually, years after his country fell, Vengarl and the Lion Knights were hired by King Vendrick to aid in his war against the Giants. The fighting was intense and Vengarl, true to his reputation, was a brutal and destructive force on the battlefield. Things were going fairly well for him and his men, until he let his guard down at an inopportune moment, and his head was cut clean off by someone's blade.
That's where things got weird.
Ordinarily, decapitation is the ending of a story, but in Vengarl's case it was more of a half-way point. He felt the bite of a sword cleaving through his neck, but Vengarl didn't die like he should have. Instead, he just blacked out. His body continued fighting, completely undeterred by its sudden lack of a head. If Vengarl was like a mad beast in battle, his headless body was a mindless killing machine – cutting down soldiers on both sides indiscriminately .
When Vengarl's head awoke, the battle was long over. It isn't clear how, exactly, the battle ended, but the remaining soldiers on either side had long since regrouped to their respective camps, and his body had wandered off to gods-know-where, in search of more opponents to kill.
Thus began Vengarl's solitude.
It's not clear how many years his head sat alone in those woods. Decades, at least. Perhaps longer.
Vengarl himself was not a clever man, so of course his first reactions were to scream and shout as loud as he possibly could. He did this for a while – initially he did this out of rage. After some time, his shouts gained purpose, hopeful that some day someone might hear him and save him from this fate. He shouted even as he lost hope of ever being found, using it only as a way to break the silence.
Eventually, however, he stopped shouting entirely. Vengarl resigned himself to his situation, and began to use the silence of the woods to his advantage. As time went on, his immobility and solitude turned into a sort of meditation for Vengarl. Where he was once a brash, bloodthirsty warrior, Vengarl became quiet and contemplative. He began to think about things that he had never thought about before – in ways he had never thought before.
Vengarl taught himself many things over the years, and in time he came to appreciate the silence. He even began to prefer it, and stopped seeking help from others entirely.
Eventually he was found by a lone warrior traveling through the Shaded Woods. Initially, Vengarl spurned this armor-clad stranger, but they were curious enough about him that eventually he conceded and spoke with them properly. After so many years of silence, Vengarl had forgotten what it was like to have a conversation with someone, and this traveler reignited his passion for speech.
Vengarl spoke with them for some time, and warned them about his body – hoping that this stranger could avoid the fate of others who were unfortunate enough to meet Vengarl's less talkative half – before the stranger bid Vengarl adieu and went on their way.
It surprised Vengarl, days later, when he felt something strange. A phantom pain, where his body would be and then nothing. What little connection he had left with his body had been severed, and Vengarl knew that his body had been slain.
Later, he met the traveler again, who revealed that they had been the one to take down Vengarl's wayward torso. Vengarl thanked them, and promised to repay the favor someday.
Personality:
There are two key characteristics of Vengarl's personality that one must keep in mind: There's Vengarl as he was, a bloodthirsty warrior, and there's Vengarl as he became, a thoughtful but otherwise impotent decapitated head.
When he was a warrior, Vengarl was a hot-headed brute who cared very little for anyone other than himself. While he took his responsibilities as a knight very seriously, that was more out of a sense of duty and respect than out of any inherent affection for his prince or his country.
In battle he used his massive strength to his advantage, but cared very little about who he struck down in battle – this was enough of an issue that even amongst his peers (who were notoriously merciless warriors themselves) he was known as a mad beast. His fellow men-at-arms knew to keep their distance from him once the battle started, out of fear that he would cut them down as well in his frenzy.
At that point in his life, Vengarl was also rather vain, as is evident by the large, ornate helmet that he wears on his head constantly. The two blades Vengarl carries are enormous things, but they are rusted and dull. They were not intended for actual use in battle, but rather to test the physical strength of the knight recruits that would come through. The fact that Vengarl chose to wield them at all is an enormous symbol of his vanity – he claimed them for himself because they were symbols of strength in his nation, and anyone who saw him with them would be able to realize his strength. This fact is further emphasized when you realized that he would be a much better swordsman if he were to wield sharper, better-crafted blades.
After his decapitation, of course, many things changed about Vengarl.
Countless hours spent sitting in silence managed to calm him down a bit, and Vengarl began to know peace. He became a lot more contemplative – putting a lot of thought into his own actions in life, as well as thinking about the universe in general.
He doesn't miss his days in battle. Quite the contrary, in fact, Vengarl thinks back to the days when fighting was the only thing he knew in life and claims he was a fool then. He says that he knows of the finer things in life, now that he has removed himself from battle.
That being said, a large part of this change in personality was due to his immobility and resignation to the fact that he could not change things. Human beings are an amalgam of their experiences, after all, and it's hard for a person to change as much and as entirely as Vengarl would like to think.
It's true, certainly, that Vengarl has mellowed out quite a bit since those days. He is a lot more thoughtful about life and the universe, and he does tend toward pacifism more often than not. But the bloody berserker in him isn't gone entirely. He still has a temper, when pushed, and if someone has the misfortune to provoke him into an actual fight, they'll more than likely see why they called him a “Mad Beast.”
5-10 Key Character Traits:
Serious, Thoughtful, Callous, Patient, Humorless, Brutal, Regretful, Vain, Passive.
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, or EITHER? Conflicts, please!
Opt-Outs: Vampire, Wendigo, Kelpie, Goblin, Minotaur
Roleplay Sample:
Test Drive Link
Name: McGwiggles
Contact: DM this account
Other Characters: None!
CHARACTER INFORMATION
Character Name: Vengarl of Forossa
Age: Physically, somewhere in his mid-to-late thirties, I'd say. He's been undead for a while, though, and the Dark Souls series is very intentionally unclear about actual lengths of time, so I couldn't say for certain how old he is exactly.
Canon: Dark Souls II
Canon Point: After the Bearer of the Curse kills his body.
Character Information:
Long ago Vengarl was born in Forossa – a land locked in a perpetual conflict with its neighboring nations. And it was there that Vengarl would spend the majority of his formative years. He took a role in the army at a young age, which was a role that fit young Vengarl like a glove. He had always been a rather large boy, and that combined with his aggressive and downright brutal nature made him a force to be reckoned with, even compared to many of the adults in the army.
Vengarl did not have the good fortune to be born onto the path of knighthood, as many knights did. His impressive size and strength did not go unnoticed by the higher-ups in Forossa's military, however, and an effort was made to train him to become on of Forossa's legendary Lion Knights – elite warriors known for their two-handed sword techniques. Vengarl, at this point in his life, was not a very patient boy, but he accepted the honor and underwent the years of training required to become such a knight.
One of the final tests that knights of Forossa faced took the form of two enormous, rusted swords. The immense weight of either blades made it difficult to even lift one of them, let alone properly wield one in a sparring match, as the knights-to-be were expected to do. The intent of this task was to test the physical limits of recruits, and it was a test that many men failed.
When it was Vengarl was challenged with the test of the blades, he was a fully grown, mountain of a man. He lifted both blades, one in each hand, and swung them around as if they were a child's toys. Not only did he pass his test through this show of strength alone, but he claimed ownership of the two massive swords.
After he became a knight, Vengarl took a much more active role in the army, swearing his loyalty to the prince of Forossa and to the nation itself. He became known amongst his fellow knights as a terrible and bloodthirsty force on the battlefield, and he cut down countless enemy soldiers. In the end, however, Vengarl's strength and loyalty were not enough to save Forossa.
A nation, no matter how strong its warriors, can only handle attacks from multiple sides for so long. Forossa fell to its neighbors after many years of war, the prince was killed and the nation collapsed into a state of anarchy. Many of its citizens became bandits in order to survive, while Vengarl and the remaining knights of Forossa turned to mercenary work to feed themselves.
It was not a bad life for Vengarl, truthfully. Although he mourned the loss of his prince and his country, he was still able to use his blade in battle. Fighting is what he was good at, after all, and killing was what he loved to do. He gained a reputation for being an especially vicious warrior in battle. Even his mercenary band (composed mostly of the remaining Lion Knights, who had similar reputations for brutality and bloodshed) avoided him in battle. He was regarded as a mad beast on the battlefield. Something that you could not hope to control, and could only be set loose in an opportune direction where he would cut down anything in his path.
Eventually, years after his country fell, Vengarl and the Lion Knights were hired by King Vendrick to aid in his war against the Giants. The fighting was intense and Vengarl, true to his reputation, was a brutal and destructive force on the battlefield. Things were going fairly well for him and his men, until he let his guard down at an inopportune moment, and his head was cut clean off by someone's blade.
That's where things got weird.
Ordinarily, decapitation is the ending of a story, but in Vengarl's case it was more of a half-way point. He felt the bite of a sword cleaving through his neck, but Vengarl didn't die like he should have. Instead, he just blacked out. His body continued fighting, completely undeterred by its sudden lack of a head. If Vengarl was like a mad beast in battle, his headless body was a mindless killing machine – cutting down soldiers on both sides indiscriminately .
When Vengarl's head awoke, the battle was long over. It isn't clear how, exactly, the battle ended, but the remaining soldiers on either side had long since regrouped to their respective camps, and his body had wandered off to gods-know-where, in search of more opponents to kill.
Thus began Vengarl's solitude.
It's not clear how many years his head sat alone in those woods. Decades, at least. Perhaps longer.
Vengarl himself was not a clever man, so of course his first reactions were to scream and shout as loud as he possibly could. He did this for a while – initially he did this out of rage. After some time, his shouts gained purpose, hopeful that some day someone might hear him and save him from this fate. He shouted even as he lost hope of ever being found, using it only as a way to break the silence.
Eventually, however, he stopped shouting entirely. Vengarl resigned himself to his situation, and began to use the silence of the woods to his advantage. As time went on, his immobility and solitude turned into a sort of meditation for Vengarl. Where he was once a brash, bloodthirsty warrior, Vengarl became quiet and contemplative. He began to think about things that he had never thought about before – in ways he had never thought before.
Vengarl taught himself many things over the years, and in time he came to appreciate the silence. He even began to prefer it, and stopped seeking help from others entirely.
Eventually he was found by a lone warrior traveling through the Shaded Woods. Initially, Vengarl spurned this armor-clad stranger, but they were curious enough about him that eventually he conceded and spoke with them properly. After so many years of silence, Vengarl had forgotten what it was like to have a conversation with someone, and this traveler reignited his passion for speech.
Vengarl spoke with them for some time, and warned them about his body – hoping that this stranger could avoid the fate of others who were unfortunate enough to meet Vengarl's less talkative half – before the stranger bid Vengarl adieu and went on their way.
It surprised Vengarl, days later, when he felt something strange. A phantom pain, where his body would be and then nothing. What little connection he had left with his body had been severed, and Vengarl knew that his body had been slain.
Later, he met the traveler again, who revealed that they had been the one to take down Vengarl's wayward torso. Vengarl thanked them, and promised to repay the favor someday.
Personality:
There are two key characteristics of Vengarl's personality that one must keep in mind: There's Vengarl as he was, a bloodthirsty warrior, and there's Vengarl as he became, a thoughtful but otherwise impotent decapitated head.
When he was a warrior, Vengarl was a hot-headed brute who cared very little for anyone other than himself. While he took his responsibilities as a knight very seriously, that was more out of a sense of duty and respect than out of any inherent affection for his prince or his country.
In battle he used his massive strength to his advantage, but cared very little about who he struck down in battle – this was enough of an issue that even amongst his peers (who were notoriously merciless warriors themselves) he was known as a mad beast. His fellow men-at-arms knew to keep their distance from him once the battle started, out of fear that he would cut them down as well in his frenzy.
At that point in his life, Vengarl was also rather vain, as is evident by the large, ornate helmet that he wears on his head constantly. The two blades Vengarl carries are enormous things, but they are rusted and dull. They were not intended for actual use in battle, but rather to test the physical strength of the knight recruits that would come through. The fact that Vengarl chose to wield them at all is an enormous symbol of his vanity – he claimed them for himself because they were symbols of strength in his nation, and anyone who saw him with them would be able to realize his strength. This fact is further emphasized when you realized that he would be a much better swordsman if he were to wield sharper, better-crafted blades.
After his decapitation, of course, many things changed about Vengarl.
Countless hours spent sitting in silence managed to calm him down a bit, and Vengarl began to know peace. He became a lot more contemplative – putting a lot of thought into his own actions in life, as well as thinking about the universe in general.
He doesn't miss his days in battle. Quite the contrary, in fact, Vengarl thinks back to the days when fighting was the only thing he knew in life and claims he was a fool then. He says that he knows of the finer things in life, now that he has removed himself from battle.
That being said, a large part of this change in personality was due to his immobility and resignation to the fact that he could not change things. Human beings are an amalgam of their experiences, after all, and it's hard for a person to change as much and as entirely as Vengarl would like to think.
It's true, certainly, that Vengarl has mellowed out quite a bit since those days. He is a lot more thoughtful about life and the universe, and he does tend toward pacifism more often than not. But the bloody berserker in him isn't gone entirely. He still has a temper, when pushed, and if someone has the misfortune to provoke him into an actual fight, they'll more than likely see why they called him a “Mad Beast.”
5-10 Key Character Traits:
Serious, Thoughtful, Callous, Patient, Humorless, Brutal, Regretful, Vain, Passive.
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, or EITHER? Conflicts, please!
Opt-Outs: Vampire, Wendigo, Kelpie, Goblin, Minotaur
Roleplay Sample:
Test Drive Link